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Hier findet man alle offiziellen Downloads zu CSNDR.
Builds
Builds sind bereits fertig kompilierte Versionen, die lediglich entpackt und ausgeführt werden müssen.
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Mindestvoraussetzungen
(wird bei den Win-Builds mitgeliefert)
empfohlene Voraussetzungen
Developing
Source
Scripte, die zum Entwickeln nützlich sein könnten.
Changelog
2007-12-15 0.5.0
implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the effort
implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press
quit dialog: any other key than ESC resumes game
2007-10-28 0.4.5
improved quest sytem. available player dialogs may depend on completed quests
quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions
special objects can be marked as non passable with the solid keyword
event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image
theme support for maps. no more butterflies in the desert :/
switch to cmake for makefile generation
start coordinates for world and player editable through config file
several code improvements
2007-08-10 0.4.4
the „damn the machine“ release
implemented skill level. visibility of characters, items and objects depends now on player progress
characters may give items to player or take them away
improvements get randomly (horizontally) mirrored on level load
moved improvements code from world.cpp to own file world_improvments.cpp
more flexible parser of map items, characters and objects
fixed bug in font drawing where fontmaps with different character widths weren't drawn properly
added additional larger font used to inform player about special events
fonts use antialiasing
added delay between toggling of auto pickup / auto talk and graphical messages to show the current state of them
game no longer refuses to start if there is no audio device
sound can be disabled via config
added shadows to player, characters, items and improvements
several small code reworks
volles changelog
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