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Downloads

Here you can find builds, source code and other tools.

Builds

Builds are compiled versions of CSNDR. You just need to extract and run them.

version operating system
0.5.0 GNU/Linux i386 (1.2MB) MS Windows (2.0MB)
0.4.5 GNU/Linux i386 (1.2MB) MS Windows (1.9MB)
0.4.4 GNU/Linux i386 (1.1MB) MS Windows (1.9MB)

older releases

Minimum Requirements

(shipped with the win builds)

  • graphics card with hardware acceleration
  • sound card

Developing

Source

Source code for editing or compiling the program.

older releases

Tools

Scripts which could be helpful for developing.

tool description
archive.sh packaging of a release
diffstat.sh creating a diffstat

Changelog

  • 2007-12-15 0.5.0
    • implemented locales. (almost) every text can be translated to other languages (game messages, error messages, dialogs, names of items and characters). this makes creating dialogs a little bit more complex, but I hope it's worth the effort
    • implemented toggle delay also for fullscreen toggling. otherwise faster computers would switch more than once on a single key press
    • quit dialog: any other key than ESC resumes game
  • 2007-10-28 0.4.5
    • improved quest sytem. available player dialogs may depend on completed quests
    • quadratic font maps. this saves about 94% of texture memory for each font map, because we had to resize them to power of two dimensions
    • special objects can be marked as non passable with the solid keyword
    • event system to trigger special events like teleporting the player, changing the map through a dialog or changing the player image
    • theme support for maps. no more butterflies in the desert :/
    • switch to cmake for makefile generation
    • start coordinates for world and player editable through config file
    • several code improvements
  • 2007-08-10 0.4.4
    • the „damn the machine“ release
    • implemented skill level. visibility of characters, items and objects depends now on player progress
    • characters may give items to player or take them away
    • improvements get randomly (horizontally) mirrored on level load
    • moved improvements code from world.cpp to own file world_improvments.cpp
    • more flexible parser of map items, characters and objects
    • fixed bug in font drawing where fontmaps with different character widths weren't drawn properly
    • added additional larger font used to inform player about special events
    • fonts use antialiasing
    • added delay between toggling of auto pickup / auto talk and graphical messages to show the current state of them
    • game no longer refuses to start if there is no audio device
    • sound can be disabled via config
    • added shadows to player, characters, items and improvements
    • several small code reworks
  • 2007-07-30 0.4.3
    • the „no silly name this time“ release
    • disabled auto pickup of items and auto talks to characters by default, can be toggled ingame and through the config file
    • almost every key is now configurable through the config file
    • some minor tweaks

complete changelog

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en/bert/downloads.txt · Zuletzt geändert: 2014/03/01 17:13 (Externe Bearbeitung)